Missions are of four varieties in 688(I). It was even made by Sonalyst, the same company which creates training simulations for The Navy. 688(I) is a simulation of the Los Angeles class of submarines. In designing for Pentium-class computers, the 688(I) programmers had the freedom to achieve a high level of realism, graphic and sound quality. It simply wasn't possibly to build an immersive submarine simulation for a platform such as the Nintendo. Unfortunately, the spell of fantasy was broken by the bad sound, poor graphics and low realism. I had always wanted to be at the helm of a submarine and Silent Service let me do just that. ![]() ![]() ![]() I remember playing Silent Service on the original Nintendo.
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